pub fn run_ipc_server(
pipe_name: String,
first: NamedPipeServer,
ctx: ServerCtx,
) -> JoinHandle<()>Expand description
Run the named-pipe IPC server until cancelled (or task panics).
Returns a JoinHandle the caller (main.rs) holds for the life of the launcher. The server keeps accepting until the launcher’s Tokio runtime shuts down.
The first pipe instance is passed in pre-bound by the caller (see
bind_first_pipe_instance) so a collision can be surfaced
synchronously before any children are spawned (Phase B.6).
Each accepted connection becomes a new tokio task running
handle_connection. The accept loop creates a fresh
NamedPipeServer instance for the next client BEFORE spawning
the handler — without this, a slow handler could starve the next
connect. Standard Win32 named-pipe pattern.