pub(crate) fn min_hold() -> DurationExpand description
Minimum on-screen time before the splash is allowed to dismiss, so a fast
cold start can’t produce a sub-perceptible flash (worse than no splash).
Overridable via AGENTMUX_SPLASH_HOLD_MS — also handy for eyeballing the
splash during testing (e.g. AGENTMUX_SPLASH_HOLD_MS=3000).