pub(super) fn update(
state: ResumeState,
event: ResumeEvent,
) -> (ResumeState, Vec<ResumeEffect>)Expand description
The pure state transition. See the module doc comment for why this shape exists and what it replaces.
pub(super) fn update(
state: ResumeState,
event: ResumeEvent,
) -> (ResumeState, Vec<ResumeEffect>)The pure state transition. See the module doc comment for why this shape exists and what it replaces.