pub(super) fn handle_layout_set_tree(
state: &mut State,
tab_id: String,
new_tree: Option<LayoutNode>,
correlation_id: String,
slices: Option<LayoutClientSlices>,
) -> Vec<Event>pub(super) fn handle_layout_set_tree(
state: &mut State,
tab_id: String,
new_tree: Option<LayoutNode>,
correlation_id: String,
slices: Option<LayoutClientSlices>,
) -> Vec<Event>