LiveActionRunner

Struct LiveActionRunner 

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pub struct LiveActionRunner {
    pub state: Arc<AppState>,
}

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§state: Arc<AppState>

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impl SagaActionRunner for LiveActionRunner

Available on Windows only.
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fn spawn_pool_window(&self) -> String

Run the SpawnPoolWindow action. Returns the resulting pool window label (the host normally synthesizes a window-pool-<uuid> label; for the saga reply we report “pending” so the launcher reducer can correlate the follow-up ReportPoolWindowAdded organic event by saga_id). In production the spawn is fire-and-forget on the UI thread — the actual label is reported via the existing organic report_pool_window_added path. The saga’s Report here carries an empty/sentinel label indicating “spawn requested, pool will fill asynchronously.”
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fn reap_panes(&self, label: &str)

Run the ReapPanes action for the named window. In current architecture the host’s on_before_close already drains panes synchronously when a window closes, so this is a best-effort acknowledge — the saga relies on the organic Event::PanesReaped (via report_panes_reaped in client.rs) for the real signal. The Report this returns is a saga-correlated echo so the saga’s expected_saga_id filter matches.
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fn drain_pool_if_last(&self, label: &str) -> bool

Run the DrainPoolIfLast action for the named window. Returns true if the host considers label to have been the last user-visible window (i.e. a drain WOULD be triggered). Like reap_panes, the host’s existing on_before_close already does this decision inline; the saga’s command path is a re-issue / confirmation channel.

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