pub struct PoolState {
pub queue: VecDeque<String>,
pub unpromoted: HashSet<String>,
pub respawn_in_flight: bool,
}Expand description
Pre-warmed window pool state. Replaces three separate fields on
AppState: window_pool: Mutex<VecDeque<String>>,
unpromoted_pool_labels: Mutex<HashSet<String>>, and
window_pool_respawn_in_flight: AtomicBool. PR #3 migrates each
caller through the a→e ratchet.
Fields§
§queue: VecDeque<String>Labels of pool windows whose renderer signaled ready (eligible for promotion).
unpromoted: HashSet<String>Labels spawned but not yet renderer-ready (and therefore not yet
in queue). Used for taskbar/exclusion filters during the spawn
→ ready window.
respawn_in_flight: boolSingle-flight semaphore: true while a respawn task is in flight, preventing stacked refills.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PoolState
impl RefUnwindSafe for PoolState
impl Send for PoolState
impl Sync for PoolState
impl Unpin for PoolState
impl UnwindSafe for PoolState
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