SagaAction

Enum SagaAction 

Source
pub enum SagaAction {
    IssueCmd {
        target: PipeTarget,
        cmd: Command,
    },
    Done,
    Failed {
        reason: String,
    },
    Wait,
}
Expand description

What a saga decides to do next, returned from start / on_event. The coordinator drives the saga forward by reacting to this enum.

F.7 cleanup audit: IssueCmd, Done, Wait are all constructed by F.5 + F.6 sagas. Failed is consumed in apply_action (and its corresponding emit_failed is now actively called by the evict-and-replace path), but no shipped saga constructs Failed yet — sagas today only succeed or wait. Variant-level allow scopes the dead-code suppression precisely to that one reserved variant.

Variants§

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IssueCmd

Dispatch a command on the target pipe; saga remains in flight.

Fields

§target: PipeTarget
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Done

Saga succeeded. Coordinator removes it from in_flight and emits Event::SagaCompleted.

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Failed

Saga failed irrecoverably. Coordinator emits Event::SagaFailed after dispatching any compensation IssueCmds the saga issued before returning Failed. Reserved for sagas with explicit failure conditions (e.g. cross-process dispatch follow-up

  • saga timeouts).

Fields

§reason: String
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Wait

Saga is waiting for an event it hasn’t seen yet. No-op for the coordinator until the next bus event.

Trait Implementations§

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impl Debug for SagaAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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