struct SplashState {Show 15 fields
registry_state: RegistryState,
output_state: OutputState,
shm: Shm,
pool: SlotPool,
window: Window,
width: u32,
height: u32,
start: Instant,
min_hold: Duration,
ready_file: PathBuf,
fade_start: Option<Instant>,
exit: bool,
footer: Vec<String>,
startup_rx: Receiver<StartupEvent>,
stage_list: StageList,
}Fields§
§registry_state: RegistryState§output_state: OutputState§shm: Shm§pool: SlotPool§window: Window§width: u32§height: u32§start: Instant§min_hold: Duration§ready_file: PathBuf§fade_start: Option<Instant>§exit: bool§startup_rx: Receiver<StartupEvent>§stage_list: StageListImplementations§
Source§impl SplashState
impl SplashState
fn should_dismiss(&self) -> bool
Trait Implementations§
Source§impl CompositorHandler for SplashState
impl CompositorHandler for SplashState
Source§fn scale_factor_changed(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: &WlSurface,
_: i32,
)
fn scale_factor_changed( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: i32, )
The surface has either been moved into or out of an output and the output has a different scale factor.
Source§fn transform_changed(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: &WlSurface,
_: Transform,
)
fn transform_changed( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: Transform, )
The surface has either been moved into or out of an output and the output has different transform.
Source§fn frame(
&mut self,
_: &Connection,
qh: &QueueHandle<Self>,
_: &WlSurface,
_: u32,
)
fn frame( &mut self, _: &Connection, qh: &QueueHandle<Self>, _: &WlSurface, _: u32, )
A frame callback has been completed. Read more
Source§fn surface_enter(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: &WlSurface,
_: &WlOutput,
)
fn surface_enter( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: &WlOutput, )
The surface has entered an output.
Source§fn surface_leave(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: &WlSurface,
_: &WlOutput,
)
fn surface_leave( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: &WlOutput, )
The surface has left an output.
Source§impl Dispatch<WlCallback, WlSurface> for SplashState
impl Dispatch<WlCallback, WlSurface> for SplashState
Source§impl Dispatch<WlCompositor, GlobalData> for SplashState
impl Dispatch<WlCompositor, GlobalData> for SplashState
Source§impl Dispatch<WlOutput, OutputData> for SplashState
impl Dispatch<WlOutput, OutputData> for SplashState
Source§impl Dispatch<WlRegistry, GlobalListContents> for SplashState
impl Dispatch<WlRegistry, GlobalListContents> for SplashState
Source§impl Dispatch<WlShm, GlobalData> for SplashState
impl Dispatch<WlShm, GlobalData> for SplashState
Source§impl Dispatch<WlSurface, SurfaceData> for SplashState
impl Dispatch<WlSurface, SurfaceData> for SplashState
Source§impl Dispatch<XdgSurface, WindowData> for SplashState
impl Dispatch<XdgSurface, WindowData> for SplashState
Source§impl Dispatch<XdgToplevel, WindowData> for SplashState
impl Dispatch<XdgToplevel, WindowData> for SplashState
Source§impl Dispatch<XdgWmBase, GlobalData> for SplashState
impl Dispatch<XdgWmBase, GlobalData> for SplashState
Source§impl Dispatch<ZxdgDecorationManagerV1, GlobalData> for SplashState
impl Dispatch<ZxdgDecorationManagerV1, GlobalData> for SplashState
Source§impl Dispatch<ZxdgOutputManagerV1, GlobalData> for SplashState
impl Dispatch<ZxdgOutputManagerV1, GlobalData> for SplashState
Source§impl Dispatch<ZxdgOutputV1, OutputData> for SplashState
impl Dispatch<ZxdgOutputV1, OutputData> for SplashState
Source§impl Dispatch<ZxdgToplevelDecorationV1, WindowData> for SplashState
impl Dispatch<ZxdgToplevelDecorationV1, WindowData> for SplashState
Source§impl OutputHandler for SplashState
impl OutputHandler for SplashState
fn output_state(&mut self) -> &mut OutputState
Source§fn new_output(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput)
fn new_output(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput)
A new output has been advertised.
Source§fn update_output(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput)
fn update_output(&mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput)
An existing output has changed.
Source§fn output_destroyed(
&mut self,
_: &Connection,
_: &QueueHandle<Self>,
_: WlOutput,
)
fn output_destroyed( &mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput, )
An output is no longer advertised. Read more
Source§impl ProvidesRegistryState for SplashState
impl ProvidesRegistryState for SplashState
Source§fn registry(&mut self) -> &mut RegistryState
fn registry(&mut self) -> &mut RegistryState
Returns a mutable reference to the registry state.
Source§fn runtime_add_global(
&mut self,
conn: &Connection,
qh: &QueueHandle<Self>,
name: u32,
interface: &str,
version: u32,
)
fn runtime_add_global( &mut self, conn: &Connection, qh: &QueueHandle<Self>, name: u32, interface: &str, version: u32, )
Called when a new global has been advertised by the compositor. Read more
Source§fn runtime_remove_global(
&mut self,
conn: &Connection,
qh: &QueueHandle<Self>,
name: u32,
interface: &str,
)
fn runtime_remove_global( &mut self, conn: &Connection, qh: &QueueHandle<Self>, name: u32, interface: &str, )
Called when a global has been destroyed by the compositor.
Source§impl WindowHandler for SplashState
impl WindowHandler for SplashState
Auto Trait Implementations§
impl !RefUnwindSafe for SplashState
impl !Sync for SplashState
impl !UnwindSafe for SplashState
impl Freeze for SplashState
impl Send for SplashState
impl Unpin for SplashState
impl UnsafeUnpin for SplashState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.