ShellControllerInner

Struct ShellControllerInner 

Source
struct ShellControllerInner {
    proc_status: String,
    proc_exit_code: i32,
    status_version: i32,
    conn_name: String,
    input_tx: Option<Sender<BlockInputUnion>>,
    input_rx: Option<Receiver<BlockInputUnion>>,
    child_pid: Option<u32>,
    spawn_ts_ms: Option<i64>,
    last_pty_output: Option<Instant>,
    is_agent_pane: bool,
    input_seq_next: u64,
    input_seq_buf: BTreeMap<u64, BlockInputUnion>,
}

Fields§

§proc_status: String

Current process status.

§proc_exit_code: i32

Process exit code.

§status_version: i32

Status version counter (incremented on each change).

§conn_name: String

Connection name for the shell process.

§input_tx: Option<Sender<BlockInputUnion>>

Input channel sender (sends to the PTY input loop).

§input_rx: Option<Receiver<BlockInputUnion>>

Input channel receiver (consumed by the PTY input loop).

§child_pid: Option<u32>

OS PID of the running child process, kept for signal delivery in stop().

§spawn_ts_ms: Option<i64>

Unix timestamp (ms) when the process was spawned; None until first spawn.

§last_pty_output: Option<Instant>

Monotonic instant of the most recent PTY read; None until first output.

§is_agent_pane: bool

True if this pane is running an agent CLI (e.g. claude).

§input_seq_next: u64

Next expected input seq number (per-TermViewModel monotonic counter).

§input_seq_buf: BTreeMap<u64, BlockInputUnion>

Out-of-order input packets waiting for their seq slot (capped at SHELL_INPUT_CH_SIZE).

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